﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TekaMUD.Engine.Blocks;

namespace TekaMUD.Engine.Behaviour
{
	/// <summary>
	/// Indicates an uncountable game object, like water, money, gold, etc... These should not exist in more than one instance
	/// inside any given container.
	/// </summary>
	public interface IUncountable
	{
		decimal Quantity { get; set; }
		EnumUnitType Unit { get; }
	}
}
